Details
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Epic
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Status: Accepted
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Major
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Resolution: Unresolved
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None
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None
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Scarce Resources
Description
The allocator currently uses the notion of Weighted Dominant Resource Fairness (WDRF) to establish a linear notion of fairness across allocation roles.
DRF behaves well for resources that are present within each machine in a cluster (e.g. CPUs, memory, disk). However, some resources (e.g. GPUs) are only present on a subset of machines in the cluster.
Consider the behavior when there are the following agents in a cluster:
1000 agents with (cpus:4,mem:1024,disk:1024)
1 agent with (gpus:1,cpus:4,mem:1024,disk:1024)
If a role wishes to use both GPU and non-GPU resources for tasks, consuming 1 GPU will lead DRF to consider the role to have a 100% share of the cluster, since it consumes 100% of the GPUs in the cluster. This framework will then not receive any other offers.
Among possible improvements, fairness can have understanding of resource packages. In a sense there is 1 GPU package that is competed on and 1000 non-GPU packages competed on, and ideally a role's consumption of the single GPU package does not have a large effect on the role's access to the other 1000 non-GPU packages.
In the interim, we should consider having a recommended way to deal with scarce resources in the current model.
Attachments
Issue Links
- is related to
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MESOS-5758 Add ability to exclude resources from fair sharing.
- Resolved
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MESOS-5634 Add Framework Capability for GPU_RESOURCES
- Resolved
- relates to
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MESOS-4923 Treat revocable resources as a separate pool when considering fairness
- Open
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MESOS-4424 Initial support for GPU resources.
- Resolved