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Description
I propose to use this code in BitsStreamGenerator
@Override public void nextBytes(byte[] bytes) { int index = 0; // multiple 4 part of length, i.e. length with two least significant bits unset int max = bytes.length & 0x7ffffffc; // start filling the byte array with tetrads of bytes while (index < max) { int random = next(32); bytes[index++] = (byte) random; bytes[index++] = (byte) (random >>> 8); bytes[index++] = (byte) (random >>> 16); bytes[index++] = (byte) (random >>> 24); } // fill the remains bytes if (index < bytes.length) { int random = next(32); while (true) { bytes[index++] = (byte) random; if (index < bytes.length) { random >>>= 8; } else { break; } } } }
I also propose to use the same code but with nextInt() calls instead of next(32) in the AbstractRandomGenerator. This implementation improves performance and fixes inconsistency bugs in those two classes discussed in the MATH-1300. It is also quite simple and well commented.