Details
-
Test
-
Status: Closed
-
Minor
-
Resolution: Fixed
-
2.5.0, 3.0.0-alpha1
-
None
-
Reviewed
Description
Just Hit a false alarm testing while working at HDFS-6614, see https://builds.apache.org/job/PreCommit-HDFS-Build/7259//testReport/org.apache.hadoop.hdfs.server.namenode.ha/TestDFSZKFailoverController/testManualFailoverWithDFSHAAdmin/
After a looking at the log, shows the failure came from a timeout at
ZKFailoverController.doCedeActive():
localTarget.getProxy(conf, timeout).transitionToStandby(createReqInfo());
While stopping active service, see FSNamesystem.stopActiveServices():
void stopActiveServices() {
LOG.info("Stopping services started for active state");
....
this corelates with the log:
"2014-07-01 08:12:50,615 INFO namenode.FSNamesystem (FSNamesystem.java:stopActiveServices(1167)) - Stopping services started for active state"
then stopActiveServices will call editLog.close(), which goes to endCurrentLogSegment(), see log:
2014-07-01 08:12:50,616 INFO namenode.FSEditLog (FSEditLog.java:endCurrentLogSegment(1216)) - Ending log segment 1
but this operation did not finish in 5 seconds, then triggered the timeout:
2014-07-01 08:12:55,624 WARN ha.ZKFailoverController (ZKFailoverController.java:doCedeActive(577)) - Unable to transition local node to standby: Call From asf001.sp2.ygridcore.net/67.195.138.31 to localhost:10021 failed on socket timeout exception: java.net.SocketTimeoutException: 5000 millis timeout while waiting for channel to be ready for read. ch : java.nio.channels.SocketChannel[connected local=/127.0.0.1:53965 remote=localhost/127.0.0.1:10021]; For more details see: http://wiki.apache.org/hadoop/SocketTimeout
the logEdit/logSync finally done followed with printStatistics(true):
2014-07-01 08:13:05,243 INFO namenode.FSEditLog (FSEditLog.java:printStatistics(675)) - Number of transactions: 2 Total time for transactions(ms): 0 Number of transactions batched in Syncs: 0 Number of syncs: 3 SyncTimes(ms): 14667 74 105
so obviously, this long sync contributed the timeout, maybe the QA box is very slow at that moment, so one possible fix here is setting the default fence timeout to a bigger one.