Details
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Improvement
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Status: Resolved
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Major
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Resolution: Fixed
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Description
Cleaned up the WorkerClient hierarchy
- WorkerClientRequestProcessor is a request cache for every thread (input split loading / compute)
- With RPC gone, got rid of ugly WorkerClientServer and NettyWorkerClientServer
SendPartitionCache
Made GraphState immutable for multi-threading
Added multithreading for loading the input splits
Added multithreading for compute
Added thread-level debugging as an option
Added additional testing on the number of vertices, edges
Optimization on HashWorkerPartitioner to use CopyOnWriteArrayList instead of sychronized list (this is a bottleneck)
Added multithreaded TestPageRank test case
I ran the PageRankBenchmark on 20 workers with 10M vertices, 1B edges. All supersteps are about the same time, so I just compared superstep 0 from every test. Compute performance gains are quite nice (even a little faster than before with one thread). Actual gains will depend heavily on the number of cores you have and possible parallelism of the application.
Trunk # threads compute time (secs) total time (secs) 1 89 97.543 Multithreading 1 86.70094 92.477 2 50.41521 57.850 4 38.07716 50.246 8 38.63188 45.940 16 22.999943 48.607 24 23.649189 45.112 32 21.412325 44.201
We also saw similar gains on the input split loading on an internal app. Future work can be to further improve the scalability of multithreading.