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      Preferred locations based on state and inputs are scattered into multiple components, which makes it harder to reasoning the calculation and complicates those hosting components.

      We can introduce a PreferredLocationsRetriever to be used by ExecutionSlotAllocator which returns preferred locations of an execution vertex and hides the details of the calculation from other components.

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              zhuzh Zhu Zhu
              zhuzh Zhu Zhu
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