Details
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Improvement
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Status: Closed
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Major
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Resolution: Fixed
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Description
This might be hole that we didn't consider.
I know implicitly if the plugin supported an "engine" version we support what the engine supports, but here could be one scenario.
For example, with iOS 7, a plugin CDVFooBar use this awesome NSWhizBang framework. Fine, with iOS 7, you have to of course build with the iOS 7 SDK, and you can support iOS 6 with a Deploy Target build setting.
It runs on iOS 7 - yay.
It.. blows up on iOS 6 at runtime, because of course NSWhizBang framework does not exist on iOS 6.
Now you say, why don't you do Obj-C runtime checks and weak link the framework? Yes, the plugin author can do that but a plugin user, by parsing the plugin xml (using a tool, or optically, whatever) cannot know that the plugin does NOT work on iOS 6 - and even though it "runs" on iOS 6, it does nothing, which is useless and wastes a lot of time.
So - my proposal is, to add a "version" attribute on the <platform> tag. It should follow the syntax for the <engine> version attribute.
What would be the default if the version attribute is not there? Not sure what a reasonable default is yet.