There are instances where it is useful to be able retain ownership to a std::string owned by another as a arrow::Buffer, so we could have an interface like StlStringBuffer(std::string&& input) and transfer the memory that way
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There are instances where it is useful to be able retain ownership to a std::string owned by another as a arrow::Buffer, so we could have an interface like StlStringBuffer(std::string&& input) and transfer the memory that way