Details
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Improvement
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Status: Open
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Major
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Resolution: Unresolved
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None
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None
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Description
We don't use any asynchronous concepts in the way that Flight is implemented now, i.e. IPC deconstruction/reconstruction (which may include compression!) is not performed concurrent with moving FlightData objects through the gRPC machinery, which may yield suboptimal performance.
It might be better to apply an actor-type approach where a dedicated thread retrieves and prepares the next raw IPC message (within a Future) while the current IPC message is being processed – that way reading/writing to/from the gRPC stream is not blocked on the IPC code doing its thing.