Description
Hi all, just started checking out the code base to get familiar with it and turned loose IntelliJ on the code. It picked up a few possible issues I thought I'd highlight:
MatrixView:57
for (int col = offset[COL]; col < offset[COL] + cardinality[COL]; row++)
Pretty sure that should be col++ at the end.
DenseMatrix:122
Instances are compared uisng == instead of equals(). Doesn't matter if this is exactly the semantics you want, but if DenseMatrix ever defined a notion of equals() this wouldn't use it and might be a bug. Same in many other classes.
Canopy:146, 168
pointStronglyBound = pointStronglyBound | (dist < t2);
Should this really be a non-shortcircuit, versus
pointStronglyBound = pointStronglyBound || (dist < t2);
or just
if (!pointStronglyBound)
{ pointStronglyBound = dist < t2; }CanopyDriver:52,53
String.valueOf is a smidge faster than "" + x.
Actually I've got several more but they're less important, like redundant casts or utility classes without private constructors, etc. I can keep going here... want to help polish a few things but don't want to get overbearing.