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  1. Commons Math
  2. MATH-847

Using Rotation to convert Euler angles to Quaternions produces wrong results

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Details

    • Bug
    • Status: Closed
    • Major
    • Resolution: Not A Problem
    • 3.0
    • 3.1
    • None
    • None
    • 1.6

    Description

      import org.apache.commons.math3.geometry.euclidean.threed.Rotation;
      import org.apache.commons.math3.geometry.euclidean.threed.RotationOrder;

      public class temp {
      public static void main(String args[])

      { Rotation r = new Rotation(RotationOrder.XYZ, -Math.PI / 2d, 0, 0); System.out.println("(" + r.getQ0() + " " + r.getQ1() + " " + r.getQ2() + " " + r.getQ3() + ")"); }

      }

      Prints (0.707 0.707 0.0 0.0) (in-sig-figs elided), but when I type the same thing into Wolfram Alpha I get (.707 -.707 0 0) (note the negative) see: http://www.wolframalpha.com/input/?i=euler+angles&a=*C.euler+angles-_*Formula.dflt-&a=*FP.EulerRotation.EAS-_e123&f3=-pi%2F2+rad&f=EulerRotation.th1_-pi%2F2+rad&f4=0&f=EulerRotation.th2_0&f5=0&f=EulerRotation.th3_0

      One of the guys in the lab suggested that if Rotation is assuming the Euler angle is in a left-handed coordinate space this is an expected result, but if that's the case the question is, why is the less popular coordinate system the only option?

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            Unassigned Unassigned
            dunmatt M@ Dunlap
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