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    • Sub-task
    • Status: Closed
    • Minor
    • Resolution: Fixed
    • None
    • 3.3
    • None

    Description

      It would be nice to have convex hull implementations for 2D/3D space. There are several known algorithms http://en.wikipedia.org/wiki/Convex_hull_algorithms:

      • Graham scan: O(n log n)
      • Incremental: O(n log n)
      • Divide and Conquer: O(n log n)
      • Kirkpatrick-Seidel: O(n log h)
      • Chan: O(n log h)

      The preference would be on an algorithm that is easily extensible for higher dimensions, so Incremental and Divide and Conquer would be prefered.

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        1. MATH-749.tar.gz
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          Thomas Neidhart

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              tn Thomas Neidhart
              tn Thomas Neidhart
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