In NetworkTopology, I noticed that there are some hanging fruits to improve the performance.
Inside sortByDistance, collections.shuffle is performed on the list before calling secondarySort.
However, in different call sites, collections.shuffle is passed as the secondarySort to sortByDistance. This means that the shuffle is executed twice on each list.
Also, logic wise, it is useless to shuffle before applying a tie breaker which might make the shuffle work obsolete.
In addition, daryn reported that:
- topology is unnecessarily locking/unlocking to calculate the distance for every node
- shuffling uses a seeded Random, instead of ThreadLocalRandom, which is heavily synchronized