All of the partitioning-related concrete classes (ex: Plane, PolygonsSet, PolyhedronsSet, etc) use a double value named tolerance in order to address issues with floating point accuracy. For example, when determining if a point lies in a plane, the point does not need to lie exactly on the plane but just be within +- tolerance distance from it. Code testing values against each other using this tolerance is repeated throughout the code base (ex: x >= y - tolerance). We should abstract the concept of the tolerance into a GeometryContext class and provide methods for testing values against each other using the tolerance. This will reduce the chance of bugs and will also allow for more sophisticated handling of floating point accuracy later on.
The GeometryContext class would be similar to the MathContext class used by BigDecimal but would contain the logic for making comparisons in addition to the configuration for the comparisons.
Pull request: https://github.com/apache/commons-geometry/pull/22