Flume
  1. Flume
  2. FLUME-1030

Retry logic for failover sink processor to handle downstream exceptions in a predictable manner.

    Details

    • Type: Improvement Improvement
    • Status: Resolved
    • Priority: Major Major
    • Resolution: Fixed
    • Affects Version/s: None
    • Fix Version/s: v1.2.0
    • Component/s: Sinks+Sources
    • Labels:
      None

      Description

      One may want to refer to FLUME-984 for some history of this.

      As it stands, a sink can have several outcomes:

      • OK - succesfully transferred some data
      • TRY_LATER - no data to transfer
      • throw EventDeliveryException - Give the sink a short breather to recover, then try again
      • throw anything else - get logged and more or less ignored

      I don't think the last choice in particular is a good idea as it encourages throwing Sink specific exceptions. Further, there is no distinction between temporary disconnectivity(e.g. HBase timed out because of a compaction or something), and more permanent problems(e.g. cannot write to a file).

      One solution to this is to add a second type of exception that delivery mechanisms can throw, ConnectivityException/FatalException or something similar. For the purposes of any failover/load balancing mechanism this would signal that a component is out of order for a more significant amount of time and thus constant polling should be stopped(perhaps retry it every 5 minutes instead, or have an exponentially increasing retry time).

      If adding another exception is not deemed acceptable, there is always the possibility of expecting SinkProcessors to figure out if a sink is dead... E.g. counting sequential failures, though I do not think this is ideal. I would prefer to see a clear contract defined by SinkRunner that well behaved sinks could adhere to and get the benefits of graceful temporary/longterm failure from.

      If someone has other suggestions for distinguishing between temporary and longer term failure please let me know. As it stands, components that are unresponsive can and do get called constantly, and some components trigger retries and can actually block a SinkRunner thread for a fair while.

      1. FLUME-1030.2.patch
        7 kB
        Juhani Connolly
      2. FLUME-1030.3.patch
        7 kB
        Juhani Connolly
      3. FLUME-1030.4.patch
        9 kB
        Juhani Connolly

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          • Assignee:
            Juhani Connolly
            Reporter:
            Juhani Connolly
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            Dates

            • Created:
              Updated:
              Resolved:

              Development