Details
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Improvement
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Status: Resolved
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Normal
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Resolution: Fixed
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None
Description
On the write path a huge percentage of time is spent in GC (>50% in my tests, if accounting for slow down due to parallel marking). SnapTrees are both GC unfriendly due to their structure and also very expensive to keep around - each column name in AtomicSortedColumns uses > 100 bytes on average (excluding the actual ByteBuffer).
I suggest using a sorted array; changes are supplied at-once, as opposed to one at a time, and if < 10% of the keys in the array change (and data equal to < 10% of the size of the key array) we simply overlay a new array of changes only over the top. Otherwise we rewrite the array. This method should ensure much less GC overhead, and also save approximately 80% of the current memory overhead.
TreeMap is similarly difficult object for the GC, and a related task might be to remove it where not strictly necessary, even though we don't keep them hanging around for long. TreeMapBackedSortedColumns, for instance, seems to be used in a lot of places where we could simply sort the columns.