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  1. Cassandra
  2. CASSANDRA-15215

VIntCoding should read and write more efficiently

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    • Degradation - Performance Bug/Regression
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    • 4.1
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      Added unit tests for new methods and benchmarks to show performance improvements.

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      Added unit tests for new methods and benchmarks to show performance improvements.

    Description

      Most vints occupy significantly fewer than 8 bytes, and most buffers have >= 8 bytes spare, in which case we can construct the relevant bytes in a register and memcpy them to the correct position. Since we read and write a lot of vints, this waste is probably measurable, particularly during compaction and flush, and can probably be considered a performance bug.

      Attachments

        1. testWriteRandomLongDOP_final.png
          83 kB
          Alex Sorokoumov
        2. writeUnsignedVInt_megamorphic_BB.png
          121 kB
          Alex Sorokoumov
        3. writeUnsignedVInt_megamorphic_DOP.png
          126 kB
          Alex Sorokoumov

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            Gerrrr Alex Sorokoumov
            benedict Benedict Elliott Smith
            Alex Sorokoumov
            Benedict Elliott Smith, Branimir Lambov
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