We have been working with improving the performance of our build loop the last week.
When profiling we realized that 37% of a complete build is spent in CactifyWarTask.addCactusJars(). Even more when building separate targets.
To solve this we made a patch where you can tell CactifyWarTask that the cactus jars is already present.
|Resolution||Fixed [ 1 ]|
|Status||Open [ 1 ]||Closed [ 6 ]|
|Fix Version/s||1.8.1 [ 12313101 ]|