Details
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Improvement
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Status: Resolved
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Major
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Resolution: Fixed
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None
Description
C++ bitmap code can be optimized further by using the unsigned integers than "int64_t" for bitmap checks, and eliminating the kBitmap. See here https://godbolt.org/z/deq0_q - compare the size of the assembly code. And the performance measurements in the blog show up to 50% performance gains.
Alternatively if signed to unsigned upgrade is not possible (perhaps in every language), then in the C++ code, we should use the bitmap operations directory ( `<<3` for division by 8, and ` & 0x7` for modulo by 8 operation), instead of `/` and `%`.
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