Details
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Sub-task
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Status: Closed
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Major
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Resolution: Fixed
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None
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None
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Reviewed
Description
From the first vertex to the intermediate vertex that does the partitioning of the keys based on the WeightedRangePartitioner, use ONE_TO_ONE Tez edge and unsorted output and input instead of using a shuffle edge. Also replace the POPackage->POForEach->POLocalRearrange in intermediate vertex with POIdentityInOutTez.