Details
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Bug
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Status: Resolved
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Major
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Resolution: Fixed
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1.6.0
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None
Description
The StandardProcessScheduler has a map that it holds internally to map processors to their LifecycleState. When a processor is removed from the canvas, it is not removed from the map. LifecycleState is a fairly lightweight object, so this isn't likely to cause problems unless constantly adding and removing components. However, it certainly needs to be addressed.