We have been working with improving the performance of our build loop the last week.
When profiling we realized that 37% of a complete build is spent in CactifyWarTask.addCactusJars(). Even more when building separate targets.
To solve this we made a patch where you can tell CactifyWarTask that the cactus jars is already present.
Description
We have been working with improving the performance of our build loop the last week.
When profiling we realized that 37% of a complete build is spent in CactifyWarTask.addCactusJars(). Even more when building separate targets.
To solve this we made a patch where you can tell CactifyWarTask that the cactus jars is already present.