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| Resolution Date: |
25/Aug/08 03:37 PM
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We have been working with improving the performance of our build loop the last week.
When profiling we realized that 37% of a complete build is spent in CactifyWarTask.addCactusJars(). Even more when building separate targets.
To solve this we made a patch where you can tell CactifyWarTask that the cactus jars is already present.
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Description
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We have been working with improving the performance of our build loop the last week.
When profiling we realized that 37% of a complete build is spent in CactifyWarTask.addCactusJars(). Even more when building separate targets.
To solve this we made a patch where you can tell CactifyWarTask that the cactus jars is already present.
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